Cyber Dive - JUNE 2024

Designing Trust-Based Approvals for Digital Parenting

My Role

Product Designer

UX Research, User Flows, Visual Design, User Testing

Team

Me

Anirudh Palaskar (Design Lead)

Ihtisham Arif (Dev)

Shivansh Agarwal (AOSP)

Clement Beschu (PM)

Timeline

4 Months, Launched in June 2024

Overview

I led the end-to-end design of a parental control system that reimagines how families manage digital safety.

Working closely with the Head of Product Design, I helped brainstorm and develop ideas from start to finish, focusing on two goals: validating parent demand and ensuring ease of use.

With a cross-functional team of four, we built an App Access Request feature that gives parents granular control while respecting kids’ autonomy, combining real-time approvals with optional screen recording.

The result: 63% fewer parent-child conflicts and 8% faster development through a scalable design system.

I led the end-to-end design of a parental control system that reimagines how families manage digital safety.

Working closely with the Head of Product Design, I helped brainstorm and develop ideas from start to finish, focusing on two goals: validating parent demand and ensuring ease of use.

With a cross-functional team of four, we built an App Access Request feature that gives parents granular control while respecting kids’ autonomy, combining real-time approvals with optional screen recording.

The result: 63% fewer parent-child conflicts and 8% faster development through a scalable design system.

I led the end-to-end design of a parental control system that reimagines how families manage digital safety.

Working closely with the Head of Product Design, I helped brainstorm and develop ideas from start to finish, focusing on two goals: validating parent demand and ensuring ease of use.

With a cross-functional team of four, we built an App Access Request feature that gives parents granular control while respecting kids’ autonomy, combining real-time approvals with optional screen recording.

The result: 63% fewer parent-child conflicts and 8% faster development through a scalable design system.

HIGHLIGHTS

Transforming how families navigate screen time with proactive approvals and thoughtful design

1.1

UI Design

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1.1

UI Design

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1.1

UI Design

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1.2

User Testing Before & After

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1.2

User Testing Before & After

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1.2

User Testing Before & After

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1.3

UI Design

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1.3

UI Design

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1.3

UI Design

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1.4

UI Design

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1.4

UI Design

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1.4

UI Design

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1.5

Design System

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1.5

Design System

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1.5

Design System

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CONTEXT

When screen time turns into a daily battle at home

A modern struggle between trust and control

Modern parents are facing a challenge no generation has encountered before. 73% of children get their first smartphone by age 12, stepping into a digital world long before most families are ready. Yet parental control tools rely on rigid restrictions that feel more like surveillance than support.

This often backfires. Traditional solutions create adversarial dynamics, leading to workarounds, arguments, and growing mistrust between parents and children. What should be a shared conversation turns into daily conflict.

2.0

Market Research

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2.0

Market Research

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2.0

Market Research

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PROBLEM

Parental control tools were solving the wrong problem.

A daily battle disguised as digital safety

Modern tools promised to keep kids safe online, but their rigid, top-down approach created more tension than trust.

Instead of encouraging healthy conversations, they forced families into black-and-white decisions that rarely fit real life.

All or nothing control

Apps were either fully blocked or completely open, leaving no space for nuanced decisions.

All or nothing control

Apps were either fully blocked or completely open, leaving no space for nuanced decisions.

All or nothing control

Apps were either fully blocked or completely open, leaving no space for nuanced decisions.

Reactive systems

Parents discovered issues only after the damage was already done.

Reactive systems

Parents discovered issues only after the damage was already done.

Reactive systems

Parents discovered issues only after the damage was already done.

Broken trust

Surveillance-heavy approaches pushed kids to find workarounds and hide their behavior.

Broken trust

Surveillance-heavy approaches pushed kids to find workarounds and hide their behavior.

Broken trust

Surveillance-heavy approaches pushed kids to find workarounds and hide their behavior.

Daily conflicts

Every app request turned into a negotiation, creating constant friction at home.

Daily conflicts

Every app request turned into a negotiation, creating constant friction at home.

Daily conflicts

Every app request turned into a negotiation, creating constant friction at home.

2.1

News Article

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2.1

News Article

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2.1

News Article

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Existing tools weren’t built for real supervision

Parental control apps sit on top of the OS, offering limited, one-way control that fails to address how families actually manage technology. Cyber Dive’s OS-level access opened the door to build something smarter and more collaborative.

OS-level control unlocks real-time guidance

Cyber Dive’s deep system access enables smarter, collaborative supervision as moments happen.

OS-level control unlocks real-time guidance

Cyber Dive’s deep system access enables smarter, collaborative supervision as moments happen.

OS-level control unlocks real-time guidance

Cyber Dive’s deep system access enables smarter, collaborative supervision as moments happen.

PROBLEM STATEMENT

Design a transparent and collaborative app approval experience that reduces family conflict while preserving trust and autonomy.

PROBLEM STATEMENT

Design a transparent and collaborative app approval experience that reduces family conflict while preserving trust and autonomy.

WHY RESEARCH

Before solutions we asked better questions

Why research at all?

We set out to learn whether families want real-time, collaborative approvals and what would make them trust the experience.

Validate the Need

Validate the need for an app access request flow that reduces conflict, not just blocks apps

Validate the Need

Validate the need for an app access request flow that reduces conflict, not just blocks apps

Validate the Need

Validate the need for an app access request flow that reduces conflict, not just blocks apps

Define Decision Context

Understand how parents decide under time pressure and what context increases confidence

Define Decision Context

Understand how parents decide under time pressure and what context increases confidence

Define Decision Context

Understand how parents decide under time pressure and what context increases confidence

Learn Where Current Tools Fail

Identify where existing tools break down and where OS-level control can change the moment

Learn Where Current Tools Fail

Identify where existing tools break down and where OS-level control can change the moment

Learn Where Current Tools Fail

Identify where existing tools break down and where OS-level control can change the moment

Outline the MVP

Define the minimum viable experience that families would actually adopt

Outline the MVP

Define the minimum viable experience that families would actually adopt

Outline the MVP

Define the minimum viable experience that families would actually adopt

Research methods at a glance

We combined literature review, a market research, and a targeted parent survey to balance breadth with depth and turn assumptions into evidence.

Secondary Research

Reviewed industry reports and academic papers on digital parenting (adoption, harm, trust) to shape hypotheses.

Secondary Research

Reviewed industry reports and academic papers on digital parenting (adoption, harm, trust) to shape hypotheses.

Secondary Research

Reviewed industry reports and academic papers on digital parenting (adoption, harm, trust) to shape hypotheses.

Quantitative Survey

Ran a Maze survey with parents recruited via UserTesting, quantifying behaviors and needs.

Quantitative Survey

Ran a Maze survey with parents recruited via UserTesting, quantifying behaviors and needs.

Quantitative Survey

Ran a Maze survey with parents recruited via UserTesting, quantifying behaviors and needs.

Competitive Analysis

Studied leading tools with a matrix of triggers, context, decision options, and guardrails.

Competitive Analysis

Studied leading tools with a matrix of triggers, context, decision options, and guardrails.

Competitive Analysis

Studied leading tools with a matrix of triggers, context, decision options, and guardrails.

3.0

Research Timeline

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3.0

Research Timeline

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3.0

Research Timeline

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Learnings from secondary research and literature review

We reviewed reports and online papers to ground the problem in facts. Early smartphone adoption, rising online harm, and why current parental controls feel like surveillance. These patterns shaped the survey we ran next.

93%

Use at least one parental control or safety tool.

93%

Use at least one parental control or safety tool.

93%

Use at least one parental control or safety tool.

83%

Believe they’re responsible for their child’s online safety.

83%

Believe they’re responsible for their child’s online safety.

83%

Believe they’re responsible for their child’s online safety.

71%

Report their child has experienced online harm

71%

Report their child has experienced online harm

71%

Report their child has experienced online harm

66%

Say technology has made parenting more challenging.

66%

Say technology has made parenting more challenging.

66%

Say technology has made parenting more challenging.

51%

Regularly check their child’s call or text history.

51%

Regularly check their child’s call or text history.

51%

Regularly check their child’s call or text history.

33%

Use GPS apps to track their child’s location.

33%

Use GPS apps to track their child’s location.

33%

Use GPS apps to track their child’s location.

Key insights from competitive analysis

We studied leading parental control tools to learn how App Access Requests work: when requests trigger, what context parents get, what options they have, and how children are informed.

Below are the some of the key findings:

Delayed Decisions

Most tools rely on push/email, so approvals arrive late or get missed. Real time interception is rare.

Delayed Decisions

Most tools rely on push/email, so approvals arrive late or get missed. Real time interception is rare.

Delayed Decisions

Most tools rely on push/email, so approvals arrive late or get missed. Real time interception is rare.

Thin Decision Context

Parents typically see only app name and age rating. Privacy cues, risk signals, and the child’s reason are often missing.

Thin Decision Context

Parents typically see only app name and age rating. Privacy cues, risk signals, and the child’s reason are often missing.

Thin Decision Context

Parents typically see only app name and age rating. Privacy cues, risk signals, and the child’s reason are often missing.

Binary Controls

Flows default to approve or deny. Time-bound, conditional, or collaborative (co-parent) options are limited or absent.

Binary Controls

Flows default to approve or deny. Time-bound, conditional, or collaborative (co-parent) options are limited or absent.

Binary Controls

Flows default to approve or deny. Time-bound, conditional, or collaborative (co-parent) options are limited or absent.

3.1

Comp Analysis Table

CANVAS

Drag me!

Drag me!

Drag me!

What we asked to understand parents better

We conducted a structured quant survey on Maze with parents recruited via UserTesting (screened for smartphone owning parents of kids 6–16). The instrument measured behaviors, pain points, and expectations around app approvals.

We focused on timing, context, control granularity, and collaboration, so findings would map directly to product decisions.

Below are some key questions we asked:

What info do you need at decision time (age rating, privacy label, screenshots, child’s reason)?

What info do you need at decision time (age rating, privacy label, screenshots, child’s reason)?

What info do you need at decision time (age rating, privacy label, screenshots, child’s reason)?

How should a denial be communicated so your child understands the “why”?

How should a denial be communicated so your child understands the “why”?

How should a denial be communicated so your child understands the “why”?

How should two caregivers collaborate or break ties on a request?

How should two caregivers collaborate or break ties on a request?

How should two caregivers collaborate or break ties on a request?

3.2

User Test Screenshot

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3.2

User Test Screenshot

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3.2

User Test Screenshot

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Crtical Discovery

Most parents aren’t very tech-savvy.

Crtical Discovery

Most parents aren’t very tech-savvy.

Crtical Discovery

Most parents aren’t very tech-savvy.

Understanding where parents struggled

We conducted a structured quant survey on Maze with parents recruited via UserTesting (screened for smartphone owning parents of kids 6–16). The instrument measured behaviors, pain points, and expectations around app approvals.

Lack of Context

Parents often had to make decisions with limited information, without understanding the child’s reasoning or app details.

Lack of Context

Parents often had to make decisions with limited information, without understanding the child’s reasoning or app details.

Lack of Context

Parents often had to make decisions with limited information, without understanding the child’s reasoning or app details.

Delayed Approvals

Slow notifications led to frustration and tension between parents and kids during the approval process.

Delayed Approvals

Slow notifications led to frustration and tension between parents and kids during the approval process.

Delayed Approvals

Slow notifications led to frustration and tension between parents and kids during the approval process.

Missing Transparency

Parents wanted to explain their decisions, but the system offered no clear way to communicate reasoning to children.

Missing Transparency

Parents wanted to explain their decisions, but the system offered no clear way to communicate reasoning to children.

Missing Transparency

Parents wanted to explain their decisions, but the system offered no clear way to communicate reasoning to children.

Limited Flexibility

Approval flows were overly rigid, offering only yes-or-no choices without room for conditions or time limits.

Limited Flexibility

Approval flows were overly rigid, offering only yes-or-no choices without room for conditions or time limits.

Limited Flexibility

Approval flows were overly rigid, offering only yes-or-no choices without room for conditions or time limits.

Poor Collaboration

Both parents wanted to approve apps together, but no tool supported joint decisions.

Poor Collaboration

Both parents wanted to approve apps together, but no tool supported joint decisions.

Poor Collaboration

Both parents wanted to approve apps together, but no tool supported joint decisions.

3.3

Brainstroming & Ideation

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3.3

Brainstroming & Ideation

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3.3

Brainstroming & Ideation

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Key pain points in parental decision making

Parents often struggle with emotional and inconsistent decisions when approving apps for their kids. Their choices are influenced by limited context, delayed alerts, and unclear communication tools. These gaps create frustration, conflict, and weakened trust within families.

Blind Decisions

Parents approve apps with little context on safety or educational value.

Blind Decisions

Parents approve apps with little context on safety or educational value.

Blind Decisions

Parents approve apps with little context on safety or educational value.

Delayed Notifications

Slow alerts create frustration and unnecessary arguments with kids.

Delayed Notifications

Slow alerts create frustration and unnecessary arguments with kids.

Delayed Notifications

Slow alerts create frustration and unnecessary arguments with kids.

Control Workarounds

Kids bypass restrictions when tools feel more like surveillance than support.

Control Workarounds

Kids bypass restrictions when tools feel more like surveillance than support.

Control Workarounds

Kids bypass restrictions when tools feel more like surveillance than support.

Daily Negotiations

Constant back-and-forth over app requests leads to family tension.

Daily Negotiations

Constant back-and-forth over app requests leads to family tension.

Daily Negotiations

Constant back-and-forth over app requests leads to family tension.

No Learning Loop

Parents can’t review past decisions or guide kids on healthy digital habits.

No Learning Loop

Parents can’t review past decisions or guide kids on healthy digital habits.

No Learning Loop

Parents can’t review past decisions or guide kids on healthy digital habits.

Lack of Clarity

Without explanations, denials feel unfair and weaken trust between parent and child.

Lack of Clarity

Without explanations, denials feel unfair and weaken trust between parent and child.

Lack of Clarity

Without explanations, denials feel unfair and weaken trust between parent and child.

Opportunities that guided our next steps

Following our research insights, we conducted collaborative brainstorming sessions to translate pain points into actionable product opportunities.

Transparency & Communication

Make sure families understand the "why" behind each approval or denial immediately.

Transparency & Communication

Make sure families understand the "why" behind each approval or denial immediately.

Transparency & Communication

Make sure families understand the "why" behind each approval or denial immediately.

Autonomy & Flexibility

Allow children to propose apps with reasoning and introduce trial periods so families can test before committing to final decisions.

Autonomy & Flexibility

Allow children to propose apps with reasoning and introduce trial periods so families can test before committing to final decisions.

Autonomy & Flexibility

Allow children to propose apps with reasoning and introduce trial periods so families can test before committing to final decisions.

Contextual Intelligence

Integrate trusted ratings, privacy data, and educational resources at the decision point to help decision making.

Contextual Intelligence

Integrate trusted ratings, privacy data, and educational resources at the decision point to help decision making.

Contextual Intelligence

Integrate trusted ratings, privacy data, and educational resources at the decision point to help decision making.

3.4

Brainstroming & Ideations

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3.4

Brainstroming & Ideations

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3.4

Brainstroming & Ideations

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RESEARCH TAKEAWAY

Research uncovered powerful insights that shaped 3 core design principles: proactive guidance, contextual transparency, & relationship preservation.

DESIGN PROCESS & ITERATION

Rapid Prototyping for Validation

What Parents Need Most in Digital Supervision

Modern parents aren’t looking to control every move, they’re seeking balance. They want tools that give them confidence in their child’s choices, simplify how they manage app permissions, and keep communication open without feeling intrusive.

Confidence in Their Child’s Choices

They want visibility into what apps their child requests and why—before approving.

Confidence in Their Child’s Choices

They want visibility into what apps their child requests and why—before approving.

Confidence in Their Child’s Choices

They want visibility into what apps their child requests and why—before approving.

Control Without Constant Oversight

They need simple ways to manage permissions without feeling like full-time monitors.

Control Without Constant Oversight

They need simple ways to manage permissions without feeling like full-time monitors.

Control Without Constant Oversight

They need simple ways to manage permissions without feeling like full-time monitors.

Clear Communication and Transparency

They want decisions to be understood, not feared—every approval or denial should build trust.

Clear Communication and Transparency

They want decisions to be understood, not feared—every approval or denial should build trust.

Clear Communication and Transparency

They want decisions to be understood, not feared—every approval or denial should build trust.

What Parents Need Most in Digital Supervision

Modern children are growing up in a world where technology is both freedom and responsibility. They don’t want to be watched — they want to be understood.

A Voice in the Conversation

Kids want to explain why an app matters to them and feel their input shapes the decision and not just receive a yes or no.

A Voice in the Conversation

Kids want to explain why an app matters to them and feel their input shapes the decision and not just receive a yes or no.

A Voice in the Conversation

Kids want to explain why an app matters to them and feel their input shapes the decision and not just receive a yes or no.

Clarity That Builds Trust

They need to understand the why behind every approval or denial, so rules feel fair and decisions make sense.

Clarity That Builds Trust

They need to understand the why behind every approval or denial, so rules feel fair and decisions make sense.

Clarity That Builds Trust

They need to understand the why behind every approval or denial, so rules feel fair and decisions make sense.

Freedom Within Safe Boundaries

Children want independence, but within clear limits that keep them safe while still feeling in control.

Freedom Within Safe Boundaries

Children want independence, but within clear limits that keep them safe while still feeling in control.

Freedom Within Safe Boundaries

Children want independence, but within clear limits that keep them safe while still feeling in control.

3.5

Initial Suggested User Flow

CANVAS

Drag me!

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Rapid Iteration for Smarter Decision-Making

Working within startup constraints, I prioritized high-fidelity mockups to quickly validate concepts with stakeholders and users. This approach allowed us to test critical user flows before development investment.

Prioritizing Clarity Over Perfection

Focused on communicating ideas quickly with clear logic and essential interactions instead of visual polish.

Prioritizing Clarity Over Perfection

Focused on communicating ideas quickly with clear logic and essential interactions instead of visual polish.

Prioritizing Clarity Over Perfection

Focused on communicating ideas quickly with clear logic and essential interactions instead of visual polish.

Testing Early, Failing Fast

Used quick prototypes to validate assumptions, gather feedback, and adapt continuously.

Testing Early, Failing Fast

Used quick prototypes to validate assumptions, gather feedback, and adapt continuously.

Testing Early, Failing Fast

Used quick prototypes to validate assumptions, gather feedback, and adapt continuously.

Validated with real user

Ran usability sessions with super users to observe behavior, surface friction points, and gather quick feedback.

Validated with real user

Ran usability sessions with super users to observe behavior, surface friction points, and gather quick feedback.

Validated with real user

Ran usability sessions with super users to observe behavior, surface friction points, and gather quick feedback.

Used findings to shape design direction

Iteration decisions were grounded in test data, not assumptions, ensuring we built the right solution fast.

Used findings to shape design direction

Iteration decisions were grounded in test data, not assumptions, ensuring we built the right solution fast.

Used findings to shape design direction

Iteration decisions were grounded in test data, not assumptions, ensuring we built the right solution fast.

Hide Prototype

Eiffel tower lights shine in the foggy night sky.
Abstract waves resemble mountain ridges in blue.

4.2

Prototype Screens

interactive

Hide Prototype

Eiffel tower lights shine in the foggy night sky.
Abstract waves resemble mountain ridges in blue.

4.2

Prototype Screens

interactive

Hide Prototype

Eiffel tower lights shine in the foggy night sky.
Abstract waves resemble mountain ridges in blue.

4.2

Prototype Screens

interactive

OPERATING SYSTEM LIMITATION

I designed the flow to trigger after tapping “Install,” but later learned our OS couldn’t intercept Google Play actions

Learning from a technical roadblock

During early prototyping, I designed the request flow to trigger immediately after a child tapped "install" on the Play Store.

This seemed intuitive from a UX standpoint but later proved technically impossible. Because Cyber Dive's OS doesn’t control default Google apps, we couldn't intercept the Play Store’s install action directly.

Missed Constraint Revealed Early

Prototyping surfaced that Play Store interactions couldn’t be overridden, which wasn’t initially obvious.

Missed Constraint Revealed Early

Prototyping surfaced that Play Store interactions couldn’t be overridden, which wasn’t initially obvious.

Missed Constraint Revealed Early

Prototyping surfaced that Play Store interactions couldn’t be overridden, which wasn’t initially obvious.

Learned Value of Cross Functional Feedback

AOSP team input helped uncover the issue before development started.

Learned Value of Cross Functional Feedback

AOSP team input helped uncover the issue before development started.

Learned Value of Cross Functional Feedback

AOSP team input helped uncover the issue before development started.

Quick Pivot to Iteration 2

We adjusted the flow to gate access post-download, maintaining UX goals within technical limits.

Quick Pivot to Iteration 2

We adjusted the flow to gate access post-download, maintaining UX goals within technical limits.

Quick Pivot to Iteration 2

We adjusted the flow to gate access post-download, maintaining UX goals within technical limits.

Feasibility Checks Now Built Into My Process

This experience reinforced validating technical boundaries before finalizing design flows.

Feasibility Checks Now Built Into My Process

This experience reinforced validating technical boundaries before finalizing design flows.

Feasibility Checks Now Built Into My Process

This experience reinforced validating technical boundaries before finalizing design flows.

New Userflow Heading

We had to redesign the user flow after hitting a technical roadblock, our initial prototype tried to trigger an action immediately after a Play Store install, which wasn’t technically possible.

With input from the AOSP team, we reworked the flow to gate access post-download, maintaining the intended UX while staying within system constraints.

4.3

Final Userflow

CANVAS

Drag me!

Drag me!

Drag me!

From first draft to final design

After refining the user flow and addressing technical constraints, we evolved the interface from an early concept into a polished, validated solution. This section highlights the key shifts between Design V1 and V2, showing how usability feedback and feasibility checks shaped a more intuitive, reliable experience.

Overview
UI Components
Typography
Colors
Buttons
Input Fields
Spacing

4.4

Design System

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2.0

4.4

Design System

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4.5

UI Design

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4.5

UI Design

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4.5

UI Design

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4.6

UI Design

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4.6

UI Design

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4.6

UI Design

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4.7

UI Design

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4.7

UI Design

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4.7

UI Design

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4.8

UI Specifications

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4.8

UI Specifications

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4.8

UI Specifications

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USABILITY TESTING

Testing the Experience Before Perfecting It

Using data and observation to validate assumptions

Before moving to high-fidelity design, I tested how well users understood the request flow to validate assumptions, spot usability issues, and gather insights for the next iteration.

5.0

Usability Testing

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5.0

Usability Testing

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5.0

Usability Testing

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Pilot first, data next, insights always.

We began with a quick pilot, then ran usability tests on UserTesting and Maze with 20 participants to gather both behavioral data and direct feedback.

Pilot Validation

A small internal test ensured the prototype worked smoothly before external testing.

Pilot Validation

A small internal test ensured the prototype worked smoothly before external testing.

Pilot Validation

A small internal test ensured the prototype worked smoothly before external testing.

Quantitative Metrics

Tracked heatmaps, completion rates, and interaction paths to measure clarity and flow efficiency.

Quantitative Metrics

Tracked heatmaps, completion rates, and interaction paths to measure clarity and flow efficiency.

Quantitative Metrics

Tracked heatmaps, completion rates, and interaction paths to measure clarity and flow efficiency.

Qualitative Feedback

Asked participants how the experience could be improved to uncover emotional and usability insights.

Qualitative Feedback

Asked participants how the experience could be improved to uncover emotional and usability insights.

Qualitative Feedback

Asked participants how the experience could be improved to uncover emotional and usability insights.

Hide Heatmap

Abstract waves resemble mountain ridges in blue.

5.1

UI Screens With Heatmaps

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Abstract waves resemble mountain ridges in blue.

5.1

UI Screens With Heatmaps

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Abstract waves resemble mountain ridges in blue.

5.1

UI Screens With Heatmaps

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Learnings from UT heading

These usability findings became the foundation for our next design cycles. They revealed critical gaps in critical and context that directly influence how parents interacted with the App Access Request system.

More importantly, they helped validate early signs of product–market fit, confirming that our concept addressed real parental needs and decision-making behaviors.

Confusing Reminder Notifications

21% of parents couldn’t clearly tell the reminder notification from the regular one, making it hard to know when their child had sent a follow-up request.

Confusing Reminder Notifications

21% of parents couldn’t clearly tell the reminder notification from the regular one, making it hard to know when their child had sent a follow-up request.

Confusing Reminder Notifications

21% of parents couldn’t clearly tell the reminder notification from the regular one, making it hard to know when their child had sent a follow-up request.

Confusing Buttons on Homepage

Users often tapped the wrong button on the homepage because the call-to-action labels looked too similar and didn’t clearly show what each one did.

Confusing Buttons on Homepage

Users often tapped the wrong button on the homepage because the call-to-action labels looked too similar and didn’t clearly show what each one did.

Confusing Buttons on Homepage

Users often tapped the wrong button on the homepage because the call-to-action labels looked too similar and didn’t clearly show what each one did.

Not Enough Data Points

When viewing the request, parents said the app details shown weren’t enough to help them make a clear choice. They wanted more info about the app before approving or rejecting.

Not Enough Data Points

When viewing the request, parents said the app details shown weren’t enough to help them make a clear choice. They wanted more info about the app before approving or rejecting.

Not Enough Data Points

When viewing the request, parents said the app details shown weren’t enough to help them make a clear choice. They wanted more info about the app before approving or rejecting.

Before

Multiple reminders for the same app appeared separately, making it unclear which request needed action.

Before

Multiple reminders for the same app appeared separately, making it unclear which request needed action.

Before

Multiple reminders for the same app appeared separately, making it unclear which request needed action.

After

Grouped repeated notifications into one card, helping parents track a single active request easily.

After

Grouped repeated notifications into one card, helping parents track a single active request easily.

After

Grouped repeated notifications into one card, helping parents track a single active request easily.

Before

The static red notification icon didn’t clearly signal urgency, so parents often weren’t aware that an important app access request had arrived.

Before

The static red notification icon didn’t clearly signal urgency, so parents often weren’t aware that an important app access request had arrived.

Before

The static red notification icon didn’t clearly signal urgency, so parents often weren’t aware that an important app access request had arrived.

After

Introduced an animated icon and a highlighted banner on the homepage to draw attention to priority notifications instantly

After

Introduced an animated icon and a highlighted banner on the homepage to draw attention to priority notifications instantly

After

Introduced an animated icon and a highlighted banner on the homepage to draw attention to priority notifications instantly

Before

Parents only saw comments from their child, making it difficult to gauge whether an app was safe or appropriate.

Before

Parents only saw comments from their child, making it difficult to gauge whether an app was safe or appropriate.

Before

Parents only saw comments from their child, making it difficult to gauge whether an app was safe or appropriate.

After

Added community-based insights showing how many parents approved the same app, helping users make faster and more informed decisions.

After

Added community-based insights showing how many parents approved the same app, helping users make faster and more informed decisions.

After

Added community-based insights showing how many parents approved the same app, helping users make faster and more informed decisions.

USABILITY TESTING TAKEAWAYS

Usability testing helped me turn guesses into real insights, so I could make design decisions based on data and how people actually used the product.

USABILITY TESTING TAKEAWAYS

Usability testing helped me turn guesses into real insights, so I could make design decisions based on data and how people actually used the product.

LEARNINGS

Reflecting, Learning, and Growing Through Every Project

Lessons That Shaped My Process

Each project helped me build confidence, improve collaboration, and make smarter design decisions. These lessons shaped how I approach problem-solving and teamwork in future projects.

Trust Yourself

I learned to speak up and share ideas confidently, realizing that every perspective adds value.

Trust Yourself

I learned to speak up and share ideas confidently, realizing that every perspective adds value.

Trust Yourself

I learned to speak up and share ideas confidently, realizing that every perspective adds value.

Keep Everyone in the Loop

Open communication with cross-functional teams kept goals aligned and reduced rework.

Keep Everyone in the Loop

Open communication with cross-functional teams kept goals aligned and reduced rework.

Keep Everyone in the Loop

Open communication with cross-functional teams kept goals aligned and reduced rework.

Validate Ideas Early with Developers

Collaborating with developers early ensured designs were practical and easy to build.

Validate Ideas Early with Developers

Collaborating with developers early ensured designs were practical and easy to build.

Validate Ideas Early with Developers

Collaborating with developers early ensured designs were practical and easy to build.

IT ONLY TAKES
2 CALORIES TO SAY HEY!

Drop me an email to

Note

Made with love, hate, and too many revisions because perfection doesn’t arrive gracefully, it’s dragged out through frustration, stubbornness, and late-night bargaining with my laptop.

based in NYC & The Internet
© 2025 Abhishek jain. All rights reserved
Last updated on OCT 26, 2025, 1:45 PM EST

IT ONLY TAKES
2 CALORIES TO SAY HEY!

Drop me an email to

Note

Made with love, hate, and too many revisions because perfection doesn’t arrive gracefully, it’s dragged out through frustration, stubbornness, and late-night bargaining with my laptop.

based in NYC & The Internet
© 2025 Abhishek jain. All rights reserved
Last updated on OCT 26, 2025, 1:45 PM EST

IT ONLY TAKES
2 CALORIES TO SAY HEY!

Drop me an email to

Note

Made with love, hate, and too many revisions because perfection doesn’t arrive gracefully, it’s dragged out through frustration, stubbornness, and late-night bargaining with my laptop.

based in NYC & The Internet
© 2025 Abhishek jain. All rights reserved
Last updated on OCT 26, 2025, 1:45 PM EST